Kxmame: Difference between revisions

From Hackepedia
Jump to navigationJump to search
New page: If you have a joystick plugged in, the default is /dev/js. If that doesn't work, you might want to try: $ ls -la /dev/input/js* to see if yours is in /dev/input. Once you'...
 
No edit summary
 
Line 6: Line 6:


  Settings --> Configure kxmame --> Controllers
  Settings --> Configure kxmame --> Controllers
== Saving state ==
If your game supports saved states, you can press SHIFT+F7 to save your game. There you will be prompted to put it in a memory bank of your choice from a to z.
Press F7 later to reload the saved state.

Latest revision as of 14:50, 24 December 2008

If you have a joystick plugged in, the default is /dev/js. If that doesn't work, you might want to try:

$ ls -la /dev/input/js*

to see if yours is in /dev/input. Once you've found it your joystick, change the setting in kxmame:

Settings --> Configure kxmame --> Controllers


Saving state

If your game supports saved states, you can press SHIFT+F7 to save your game. There you will be prompted to put it in a memory bank of your choice from a to z.

Press F7 later to reload the saved state.