Kxmame: Difference between revisions
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New page: If you have a joystick plugged in, the default is /dev/js. If that doesn't work, you might want to try: $ ls -la /dev/input/js* to see if yours is in /dev/input. Once you'... |
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Settings --> Configure kxmame --> Controllers | Settings --> Configure kxmame --> Controllers | ||
== Saving state == | |||
If your game supports saved states, you can press SHIFT+F7 to save your game. There you will be prompted to put it in a memory bank of your choice from a to z. | |||
Press F7 later to reload the saved state. |
Latest revision as of 14:50, 24 December 2008
If you have a joystick plugged in, the default is /dev/js. If that doesn't work, you might want to try:
$ ls -la /dev/input/js*
to see if yours is in /dev/input. Once you've found it your joystick, change the setting in kxmame:
Settings --> Configure kxmame --> Controllers
Saving state
If your game supports saved states, you can press SHIFT+F7 to save your game. There you will be prompted to put it in a memory bank of your choice from a to z.
Press F7 later to reload the saved state.